Description

A quick prototype of the future life skill/fishing system for a game I am currently working on.

This early prototype consists of the data structure required for the systems to work, and the basic functionality of everything working together as one single system.

Current Features

  • Fish are individual ScriptableObjects
  • FishingSpots have their own available fish in them
  • A log to keep track of all fish caught with quantities and unlock status
  • Ability to lose fish if no input is pressed within a time limit
  • Ability to cancel fishing if a fish isn't on the hook yet
  • Random fish caught based on what fish is available at the fishing spot
  • Automatic generation of fish log based on a list of fish made in the editor
  • Delays between fishing states with input blocking to ensure no states are triggered at the wrong times
  • Life skills can be created at runtime or in the editor in seconds
  • Life skills can gain experience
StatusPrototype
CategoryTool
PlatformsHTML5
AuthorWitty

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